Here is a cutscene work print with a full sound design and mix treatment. This is a quick scene that serves to message to the player that their presence is no longer secret. We hear a rustling from off-screen right that anticipates the Warg’s entrance, his snort and howl, followed by his exit back into the forest on the left. The real trick was getting across his size and ferocity through a howl, which normally has an almost musical, singing tonality. Using pitch manipulation, convolution, and multiple vocalization sources I was able to craft a large and forboding howl that was more aggressive and less lonely sounding.