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Ori and the Will of the Wisps
I’m very proud to have lead my team at Formosa Group – Interactive in the end-to-end audio production for Ori and the Will of the Wisps. Formosa was brought onboard quite late in the production cycle and was faced with the challenge of providing a significantly improved and updated audio experience for the sequel of…
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Tiny Bubbles Official Soundtrack
My first game soundtrack (and album, for that matter) has been released! I’m happy to announce that the official soundtrack for the very successful indie game Tiny Bubbles is now available on virtually all digital streaming platforms and online stores. Click on the image above or search your digital purveyor of choice, it has been…
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State of Decay 2
I was very happy to be able to work with one of my favorite teams, Undead Labs, on the their much-anticipated sequel: State of Decay 2. It was like getting the band back together again working with Kevin and Jordan. Tension Studios provided audio system design and content for the core firearms and vehicles in…
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Tiny Bubbles
I had the distinct pleasure of working with Pine Street Codeworks to help bring this enchanting puzzle game to life! For this project I was essentially the “audio guy” handling nearly every aspect of the audio experience: Audio Director, Composer, Sound Designer, Implementer. I worked directly with Stuart Denman, the principal Engineer/Artist/Designer to really hone…
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Tension Studios now Dolby Atmos enabled!
Tension Studios has been consulting for Dolby Laboratories, helping game developers prepare technically and creatively for creating content for Dolby Atmos for the home! Dolby Atmos is literally the next dimension of sound reproduction by incorporating playback in the height plane. Originally introduced into cinemas for high resolution, immersive theatrical experiences, Dolby Atmos was developed…
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Quantum Break
Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break. I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation. Remedy has a…
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Halo: Spartan Assault
This was my first game as Sound Supervisor at Microsoft! My Audio Director was Paul Lipson and we worked with Ramon Kerstens, the Audio Lead at Vanguard Games. We had a challenge set before us because even though this was a comparatively casual game, it was still Halo and needed to live up to a…
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State of Decay
Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine. Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay. Kevin wanted us…
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Halo 4 Sound Design
I was fortunate enough to participate in the large team effort to ship Halo 4! Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for…
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Fable: The Journey – video demos
Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from…