Category: Games

  • No Rest for the Wicked

    No Rest for the Wicked

    Proud to be once again supporting Moon Studios with end-to-end audio through our team at Formosa Interactive. As usual this is a team effort across all audio departments and I am eternally thankful for all of their talent and hard work. For my part, I was Senior Sound Supervisor for about a year and a…

  • The Callisto Protocol

    The Callisto Protocol

    I am very honored to have worked on The Callisto Protocol with my team at Formosa Interactive for our client Striking Distance Studios. For my part as Technical Design Lead, I lead the system design and integration for all foley and footstep implementation in UE4 and Wwise. The depth and complexity of this system was…

  • Fight Camp Official Soundtrack

    Fight Camp Official Soundtrack

    After 10 years and minor interest, I’ve released the official soundtrack to Fight Camp, a great little game that was powered by Adobe Flash (RIP) on Facebook. It’s really more like an EP since there are only 4 tracks. These tracks are short and intended to loop infinitely, so they stop relatively abruptly becaulse they’re…

  • Ori and the Will of the Wisps

    Ori and the Will of the Wisps

    I’m very proud to have lead my team at Formosa Group – Interactive in the end-to-end audio production for Ori and the Will of the Wisps. Formosa was brought onboard quite late in the production cycle and was faced with the challenge of providing a significantly improved and updated audio experience for the sequel of…

  • Tiny Bubbles Official Soundtrack

    Tiny Bubbles Official Soundtrack

    My first game soundtrack (and album, for that matter) has been released! I’m happy to announce that the official soundtrack for the very successful indie game Tiny Bubbles is now available on virtually all digital streaming platforms and online stores. Click on the image above or search your digital purveyor of choice, it has been…

  • State of Decay 2

    State of Decay 2

    I was very happy to be able to work with one of my favorite teams, Undead Labs, on the their much-anticipated sequel: State of Decay 2. It was like getting the band back together again working with Kevin and Jordan. Tension Studios provided audio system design and content for the core firearms and vehicles in…

  • Tiny Bubbles

    Tiny Bubbles

    I had the distinct pleasure of working with Pine Street Codeworks to help bring this enchanting puzzle game to life! For this project I was essentially the “audio guy” handling nearly every aspect of the audio experience: Audio Director, Composer, Sound Designer, Implementer. I worked directly with Stuart Denman, the principal Engineer/Artist/Designer to really hone…

  • Mission: ISS for Oculus Rift

    Mission: ISS for Oculus Rift

    This was an amazing opportunity to work with Oculus and Magnopus to provide end-to-end audio services for their immersive International Space Station VR experience on the Oculus Rift and Gear. From the Press Kit: “Created in collaboration with NASA, Mission: ISS lets users explore the International Space Station in detail and understand what it’s like…

  • Tension Studios now Dolby Atmos enabled!

    Tension Studios now Dolby Atmos enabled!

    Tension Studios has been consulting for Dolby Laboratories, helping game developers prepare technically and creatively for creating content for Dolby Atmos for the home!  Dolby Atmos is literally the next dimension of sound reproduction by incorporating playback in the height plane.  Originally introduced into cinemas for high resolution, immersive theatrical experiences, Dolby Atmos was developed…

  • Quantum Break

    Quantum Break

    Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break.  I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation.  Remedy has a…