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Quantum Break
Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break. I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation. Remedy has a…
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Vegas World
Here’s a fun contract I had doing sound design for Flowplay on their Vegas World social casino MMORPG. In the game you can purchase “Charms” that would give you a bit more luck or make the games pay out a little more over a period of time. When used while playing slot machines, they would…
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Marlow Briggs and the Mask of Death
This is another project that I worked on with Paul Lipson at Microsoft, this time as a sound designer and sound supervisor. We helped out the developers, ZootFly, as much as we could with raising the quality of their sound design and implementation in Fmod. Unfortunately we were not able to work with the developer…
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Halo: Spartan Assault
This was my first game as Sound Supervisor at Microsoft! My Audio Director was Paul Lipson and we worked with Ramon Kerstens, the Audio Lead at Vanguard Games. We had a challenge set before us because even though this was a comparatively casual game, it was still Halo and needed to live up to a…
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State of Decay
Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine. Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay. Kevin wanted us…
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Gun recording session for Takedown
Here’s a blog entry from Serellan about the gun recording session that we did for their game Takedown. While the weather was not the most cooperative, we ended up with a ton of great content from two different locations. The first location had a really great rolling thunder of a tail for each shot. The…
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Halo 4 Sound Design
I was fortunate enough to participate in the large team effort to ship Halo 4! Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for…
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Fable: The Journey – video demos
Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from…
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Fable: The Journey – Out Now!
Just a quick note that Fable: The Journey has been released! I created the creative and technical design for the “corruption”. All that creepy, burning, gloopy, evil? Yep, that’s me! I also helped with other general sound design for props, the mine-cart sequence, mixing, etc. Videos coming soon!
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Kinect Star Wars
Just a quick update that I’ve been working on some of the cinematic audio for Kinect Star Wars. This will be released on 04/03/2012, I’ll post some examples of my work once it’s out. It was a real treat to be working with some of the most iconic and powerful sounds ever created, and helping…